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Please use this identifier to cite or link to this item: https://repository.esi-sba.dz/jspui/handle/123456789/477
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dc.contributor.authorMERABET, MUstapha ZAkaria-
dc.contributor.authorDJAMAI, ABdallah ALaa EDdine-
dc.date.accessioned2023-10-15T08:05:27Z-
dc.date.available2023-10-15T08:05:27Z-
dc.date.issued2023-
dc.identifier.urihttps://repository.esi-sba.dz/jspui/handle/123456789/477-
dc.descriptionSupervisor : Dr. Belkacem KHALDIen_US
dc.description.abstractABSTRACT : In public spaces, crowd counting is a useful tool for situational awareness. Interest in computer vision has grown significantly as a result of the fascinating yet challenging problem of automated crowd counting using images and videos. During the past few decades, many approaches were proposed to count people in crowded scenes and which have made a remarkable progress. However, there is not a crowd counting model that works for all applications (e.g., non real-time, real-time), and which can be deployed in different hardware platforms with different computational capabilities (e.g., cameras, drones, servers, edge devices, mobile phones etc.). This thesis aims to give the background of crowd counting, and explains our realtime crowd counting and face detector model called YOLO-CROWD, which solves the problem of occlusion in YOLO models and which can be deployed on edge devices. Additionally, this thesis describes our platform CrowdCounting.AI, which implements dense and very computationally-demanding models that run on powerful devices for the best accuracy, and which also implements our model YOLO-CROWD for realtime applications.en_US
dc.language.isoenen_US
dc.subjectCrowd Countingen_US
dc.subjectCNNSen_US
dc.subjectYOLOen_US
dc.subjectReal-Timeen_US
dc.subjectEdge-Devicesen_US
dc.subjectDensity Estimationen_US
dc.subjectEvaluation Metricsen_US
dc.subjectLoss Functionsen_US
dc.subjectTransformersen_US
dc.subjectYOLO-CROWDen_US
dc.subjectCrowdcounting. AIen_US
dc.titleReal-Time On-Board Counting System in Crowded Scenesen_US
dc.typeThesisen_US
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